Today in animation I worked on modeling an object with good topology. I decided to model a water bottle for the practice. I just extruded out a cylinder and added some hardening edges to make it look good in the smooth preview


Today in animation I worked on modeling an object with good topology. I decided to model a water bottle for the practice. I just extruded out a cylinder and added some hardening edges to make it look good in the smooth preview


Today in animation we did a review over typology. Since I have had a lot of practice modelling the review was quite easy. It did not take very long since I have gained a lot of experience since I last did this review.


Today in animation we finished up the monkey partner animation project. I had finished up compositing and adding sound effects to the animation to make it more complete. I really like how the scenery and the monkeys came out. But with that effort into the modelling we had to scale back some of the animating for the project. So there were a few animations I wish I could have worked on more to make them a bit better. Overall I think this will be good practice for working on the skills project especially because I did a solo project last year.
Today in animation we are wrapping up our animation. We have finished animating all of the scenes needed and are now rendering them out. We plan on being finished with the animation tomorrow.

Today in animation class we started rendering the monkey animation. We had finished the first half of animations and are deciding to render while animating to save extra time. I am surprised by the animation speed because of all of the grass in the scene does not appear to slow down the rendering.

Today in animation we started work on a 30 second animation project. The prompt was in the jungle, we decided to do an animation with monkeys because we like monkeys. So far we have created all of the models we needed and rigged them.


Today in animation I worked on creating my own examples of the 12 principles of animation. I was able to have multiple principles apply to the same animations since they often go hand in hand with each other. The animations i kept fairly simple that way they are easier to convey.
Appeal
Anticipation and Exaggeration
Squash and Stretch
Staging
Solid Drawing
Follow Through and Secondary Action
Straight Ahead and Arc
Slow In & Slow Out, Timing, Pose to Pose
1. What is the main purpose of the principles of animation?
They are to show what needs to be considered while creating an animation and how to make it look visually pleasing.
2. What was the difference between Disney’s philosophy of animation as compared to
Warner’s and Tex Avery’s philosophy?
Disney created cute animations that appealed to children, while Avery made more witty cartoons that also appealed to adults.
3. What is the purpose of the squash and stretch principle?
To show that an object has weight and/or flexibility.
4. What does anticipation do for animation?
It shows that an action is about to happen.
5. How is staging applied to animation? How is it similar to theater?
To give clear direction in a scene, it is similar to theater in that it serves the same purpose in theater.
6. What is the difference between straight ahead action and pose to pose?
Straight ahead is animating frame by frame, while pose to pose animates single poses and fills in the rest.
7. Describe follow through and overlapping action.
Animations should stop at the climax of the movement and should have some ending part to the animation
8. How does slow in and slow out create realism in animation?
Gives the illusion of momentum and physics in the animation.
9. Who or what does the arc principle apply to?
Any object that is travelling in a non linear pathway I.E. catapult, plane taking off, and thrown object .
10. Why does the arc principle not apply to mechanical movement?
Those move in more linear fashion making arc unnecessary.
11. What is the important thing to remember about secondary movement?
That it does not distract or take away from the main animation.
12. Describe why timing is important.
So that the movement of objects can be emphasized and that they don’t look out of place.
13. Why is it important to employ a level of restraint when using exaggeration?
So it does not look completely bizarre and so that it still retains good visuals.
14. What does solid drawing mean?
Drawing in a way that makes the subject has volume and appears three dimensional.
15. What is important to a character when it concerns appeal? Why?
Because you do not want the audience to constantly be looking at a character that is unappealing.
Examples:
Squash and stretch
Staging
Straight Ahead Action and Pose to Pose
Follow Through and Overlapping Action
Slow in and Slow out
Arc
Secondary Action
Timing
Exaggeration
Solid Drawing
Appeal
Today in animation class I finished the fourth module for our modelling tutorial. I had finished up creating the eyes for the drone and adding details to it. I also learned a new way of using the multi cut tool; it will definitely help me with my later projects.
Today in animation class I finished the first module of the tutorial. I have been making a lot of fast progress and I believe I should be finished with most of the geometry tomorrow. If we end up working on it until Wednesday I believe I can finish it.