Today in animation class we finished work on our group project assignment. I finished up the last touches needed such as compiling the sound with the video and then rendering the final product. I liked working on the project, I especially enjoyed animating the truck since it was an interesting object to animate
Author: gabegomez42
Updating to higher resolution
For our project Marcus had created a spaceship that was going to be used. I simply touched up the typography a bit so that it would be more compatible with a higher poly count smoothing. I believe this slight touch of extra detailing will help improve the animation overall and give it a better look.

Weight Painting Character
After I had finished creating the character I needed to add a rig. This part was pretty simple to do, but after this the joint weights needed to be painted. I started by positioning the character into different simple poses, such as a leg being lifted up. Then I would adjust the weights to make the mesh form smoother than beforehand. It was a lot of work and sometimes Maya would crash unexpectedly, but I was able to complete the job and get a good weighting done.

Creating a Character
For our animation project I was given the task of creating the farmer character. I was already working on a default character body that I decided to use as my baseline for the character. I then created a simple face for the him because it would take too long to make a more detailed face(with my first attempt taking around 20 hours to get into a decent shape). I then created clothing for the character; giving him overalls, boots, gloves, and a straw hat. I chose the articles of clothing to further convey that he is a farmer. I then added some small details such as buttons for the overalls and a mustache to distinguish the character more.

Conception

Cows-Rachael
Corn-Gabe
Alien-Michael
Space Ship-Marcus
Space Station-Marcus
Human-Gabe
Fence-Marcus
Rigging
Today in animation class I worked on rigging the character for our project. I had made a huge breakthrough in the rigging process. Maya has an auto rigging system that I had previously thought made good controls but had the worst skeleton and weight painting. But I figured out how to remedy those issues and now the amount of time it takes to rig and create controls significantly, this will help out greatly in later projects.
Skills Project-Making Costume
In animation I worked on making a costume for the character. Marcus had made a rough sketch of what he wanted the costume to look like. I am far from finished with it but I am making good progress on it.

Skills Project-Face Modeling
In animation class I worked on modeling a face. The face I modeled was freestyle and not based of any reference. It was tricky to attach the face to the body model, but I was able to get it done.

Skills Project-Character Modelling
In animation I began modelling the character for our animation. I used a reference for the proportions and anatomy. I then adjusted the mesh to get an appearance that I wanted

Sculpting From Scratch
Today in animation class I sculpted a model from scratch using mud box. I used a sphere as my starting off point and did some simple modeling techniques to make the model, I also tried to add some minor asymmetry to it as well. I then used a stencil to add some texture to the model.

