Finishing the Final

Today I finished my final for my animation class. I had finished with the rendering and then I edited it using after affects. I learned a lot from this project, I learned how to keyframe with geometric points and how to set up cameras. In addition to that, I learned how to render an animation and how to sequence it. I think I did a good job on the camera work and texturing on the room. I also liked how the table animating turned out. Although I should have manually animated it in the first place instead of trying to use FX tools. I could have done a better job with creating the window so that it could look better. Although I liked the way the lighting was done for the window to make the lighting seem realistic. I also could have modeled the hand to hold the ax in a better way that would look more appealing. I really enjoyed working on this project and I liked how it came out overall. I still have a lot to learn and I look forward to learning more next year.

Finishing Animating

Today I continued my work on animating the project. After a LOT of experimenting with rigid bodies, I decided it would be better and easier to manually animate the table and cake splitting. I tried to recreate the effects of physics the best I could and it turned out pretty good. Now all that I have left is to add some lighting, set up cameras, and finally render it.Capture62

Beginning Animating

Today I continued my work on the group animation project. We had finished modeling all of the objects and texturing most of them, so I decided to start working on the animation. I figured out an alternative to rigging that is easier, but a bit more tedious. I will be able to start the animation soon.Capture60

Animation Project

Today I will begin work on an group animation project. Our prompt was, Cake, we plan to have a character come in and chop the cake in half with an ax. We also want to have the character follow through and cut the table in half.

Responsibilities so far:

-Modeling: Gabe

-Texturing: Alex

-Cameras/Lighting: Alex

-Keyframing: Gabe

Assets Needed: Miniman(import), Ax, Table, Cake, and Room set.