Today was my final day working on the arty animation. I finished weight painting, which was much easier to do since I had worked a little with I already. I also bound the robot skin to the joints and moved them to fit the model a bit better. I liked how I was able to bind the skins to the joints with almost no issues. I did have some slight issue with UV’s but it was just an icon difference with the tutorial using an older version of Maya. I think that my organization was a bit messy, but other than that I did not have much issues. I learned a lot about how to make a more effective animation from this project.
Category: Animation 1
Creating Animation Controls
Today I continued my work on the Arty animation project. I first started off creating animation controls for the joints. I then constrained controllers to each other. To end I reorganized all of the groups to work better for the animation.
Rigging Arty
In animation class I continued my work on an animation. To start I set up joints for the model. I then set up Ik’s and then arranged the hierarchy.
More Rigging
Today I began work on a new project for animation. It will end up teaching me more about rigging. I have not been able to do much yet since it is a Friday and I have limited time.
Learning Soft and Rigid Bodies for Maya
Today I began to work on soft and rigid bodies in maya. I first learned how to set them up and how their mechanics work. I then created an animation based off what I had learned.
Crane Animation Complete
This Animation took a lot of time and effort to get working properly. In this I learned a lot about how to animate through rigging. I learned how to set up joint for an object properly. I also learned how to weight paint, which was very difficult. In addition to that I learned how to set keyframes on a rigged object. I like how the animation turned out, although I wish I could of made it more complex.
Final Drone Day
Today was my last day working on the drone. Throughout the course I learned many techniques that will help me with working on future projects. A very useful thing I learned was how to use NURBS shapes and how to work with them. Another Useful thing I learned was how to more effectively use the insert edge loop tool by modifying its settings. I also learned how to shape typology to be more squared when smoothing polygons. In addition to that I learned how to make depressions in objects using booleans tool. Along with that I learned how to make more complex shapes. 
Taking Flight
Today I continued my work on modeling the drone. I first finished up the motor by adding coils and some depth to it. I then started work on the propellers. Once I was done with that I then duplicated all of those into the right spots on the drone.
Making Progress
Today I made great progress with the drone. I was able to model bands for the drone. I also started and finished modeling the legs of the drone. After I was done with all of that I started to model the motors.
Building the Battery
Today I continued modeling the drone. I first mirrored the drone, then extruded the bottom. I then started working on the drone battery and started working on the latch as well.
